Rarity Forge & Upgrade System |
Upgrade your equipment with mystical orbs and forged power. |
Welcome to the Oldera Rarity Forge & Upgrade System. You can enhance your weapons, shields, armors, helmets, legs, boots and quivers with unique random attributes, increase their Tiers through fusion, reroll stats, and extract valuable orbs.
| The Forging Area |
The main Forging Station is located in the NPC Zone, accessible via any town Temple portal. |
| Portable Forge |
You can purchase a Portable Forge Tool from NPC Pipiro to forge and upgrade equipment anywhere in the world. |
| The Gameplay Loop |
- Hunt monsters and bosses to obtain Rarity Orbs.
- Right-click your Forge Tool to open the upgrade interface.
- Place your equipment and matching Orb to attempt an upgrade.
- Use Clean Orbs to reroll attributes or Extractors to recycle your orbs.
|
| Eligible Equipment |
Weapons (Swords, Axes, Clubs, Distance, Wands/Rods), Shields, Helmets, Armors, Legs, Boots, and Quivers with a valid Tier (1 to 10). |
| Ineligible Items |
Stackable items, Containers (backpacks/bags), Fluid containers (vials), Runes, and Orbs cannot be forged. |
| Bonus Slots by Rarity |
- Common (Normal): Base item (0 Bonus Slots)
- Uncommon: 1 Bonus Attribute Slot
- Rare: 2 Bonus Attribute Slots
- Epic: 3 Bonus Attribute Slots
- Legendary: 4 Bonus Attribute Slots
|
| Orb / Tool |
Target / Purpose |
Description |
| Uncommon Orb |
Common ➔ Uncommon (Rarity 2) |
Upgrades a Common item to Uncommon, unlocking 1 attribute slot. |
| Rare Orb |
Uncommon ➔ Rare (Rarity 3) |
Upgrades an Uncommon item to Rare, unlocking a 2nd attribute slot. |
| Epic Orb |
Rare ➔ Epic (Rarity 4) |
Upgrades a Rare item to Epic, unlocking a 3rd attribute slot. |
| Legendary Orb |
Epic ➔ Legendary (Rarity 5) |
The pinnacle of forging. Upgrades to Legendary, unlocking all 4 attribute slots. |
| Clean Orb |
Reroll Attributes |
Thoroughly rerolls all random attribute stats on an item at its current rarity level. |
| Normal Extractor |
Recycle Orbs (Item Lost) |
Extracts the orbs back from the upgraded item, destroying the base item in the process. |
| Perfect Extractor |
Recycle Orbs (Item Saved) |
Extracts the orbs and reverts the base item safely back to Common without destroying it. |
| Target Rarity |
Min Forgemaster Level |
Max Level Cap |
Base Success Rate |
Break Chance |
Experience (Success / Fail) |
| Uncommon |
Level 1 |
Level 40 |
50% |
1% |
1,500 / 150 exp |
| Rare |
Level 20 |
Level 60 |
40% |
2% |
8,000 / 800 exp |
| Epic |
Level 40 |
Level 80 |
30% |
3% |
25,000 / 2,500 exp |
| Legendary |
Level 60 |
Level 100 |
30% |
4% |
75,000 / 7,500 exp |
| Tier |
Uncommon |
Rare |
Epic |
Legendary |
Clean Orb Reroll |
| Tier 1 |
250 gp |
500 gp |
750 gp |
1,000 gp |
500 gp |
| Tier 2 |
1,000 gp |
1,500 gp |
2,000 gp |
2,500 gp |
1,000 gp |
| Tier 3 |
5,000 gp |
7,500 gp |
10,000 gp |
12,500 gp |
2,500 gp |
| Tier 4 |
15,000 gp |
20,000 gp |
25,000 gp |
30,000 gp |
5,000 gp |
| Tier 5 |
40,000 gp |
50,000 gp |
60,000 gp |
75,000 gp |
10,000 gp |
| Tier 6 |
100,000 gp |
125,000 gp |
150,000 gp |
200,000 gp |
25,000 gp |
| Tier 7 |
250,000 gp |
300,000 gp |
400,000 gp |
500,000 gp |
50,000 gp |
| Tier 8 |
750,000 gp |
1,000,000 gp |
1,250,000 gp |
1,500,000 gp |
100,000 gp |
| Tier 9 |
2,000,000 gp |
2,500,000 gp |
3,000,000 gp |
4,000,000 gp |
250,000 gp |
| Tier 10 |
5,000,000 gp |
6,000,000 gp |
8,000,000 gp |
10,000,000 gp |
500,000 gp |
|
Tier Fusion allows you to fuse two identical Common items of the same Tier to create an item of the next Tier level, increasing its base power and scaling potential.
|
| Fusion Path |
Required Items |
Gold Cost |
Forgemaster Exp |
| Tier 1 ➔ Tier 2 |
2x Tier 1 Common Items |
5,000 gp |
1,000 exp |
| Tier 2 ➔ Tier 3 |
2x Tier 2 Common Items |
25,000 gp |
5,000 exp |
| Tier 3 ➔ Tier 4 |
2x Tier 3 Common Items |
100,000 gp |
20,000 exp |
| Tier 4 ➔ Tier 5 |
2x Tier 4 Common Items |
250,000 gp |
75,000 exp |
| Tier 5 ➔ Tier 6 |
2x Tier 5 Common Items |
750,000 gp |
150,000 exp |
| Tier 6 ➔ Tier 7 |
2x Tier 6 Common Items |
2,000,000 gp |
300,000 exp |
| Tier 7 ➔ Tier 8 |
2x Tier 7 Common Items |
4,500,000 gp |
600,000 exp |
| Tier 8 ➔ Tier 9 |
2x Tier 8 Common Items |
8,000,000 gp |
1,200,000 exp |
| Tier 9 ➔ Tier 10 |
2x Tier 9 Common Items |
15,000,000 gp |
2,500,000 exp |
| Attribute |
Category |
Description & Effects |
| Attack | Offensive | Increases Physical, Distance, or Wand/Rod Attack power. |
| Armor | Defensive | Increases item flat Armor defense rating. |
| Defense | Defensive | Increases Shield or Weapon Defense value. |
| Skill Bonus | Utility | Boosts primary combat skills (Sword, Axe, Club, Distance, Shielding, Fist, Magic Level). |
| Weight Reduction | Utility | Reduces the item weight by a percentage. |
| Mana Regen | Regeneration | Increases Mana regeneration rate (scales at +0.2 mana/sec per roll point). See detailed explanation below. |
| Health Regen | Regeneration | Increases Health regeneration rate (scales at +0.2 HP/sec per roll point). See detailed explanation below. |
| Max Health | Stats | Increases Maximum Health (HP) capacity. |
| Max Mana | Stats | Increases Maximum Mana (MP) capacity. |
| Resistance | Defensive | Increases Elemental & Physical Resistance % (Physical, Fire, Earth, Energy, Ice, Holy, Death). |
| Attack Speed | Offensive | Increases physical attack hit speed. |
| Critical Chance | Offensive | Increases Critical Hit chance % for massive burst damage. |
| Parry | Defensive | Chance to reflect incoming damage back to the attacker. |
| Perseverance | Defensive | Reduces incoming damage when HP is below 30% (1H Melee). |
| Berserk | Offensive | Increases outgoing damage when HP is below 30% (2H Melee). |
| Crushing Blow | Offensive | Chance to trigger a crushing strike on targets (Crossbows). |
| Fast Hand | Utility | Reduces potion and rune usage cooldowns (Bows). |
| Sharpshooter | Offensive | Boosts distance accuracy and hit chance (2H Distance). |
| Bleeding | Elemental | Applies Bleeding DoT (Damage over Time) to targets. |
| Electrifying | Elemental | Applies Energy/Electrifying DoT damage to targets. |
| Burning | Elemental | Applies Fire/Burning DoT damage to targets. |
| Poisoning | Elemental | Applies Earth/Poisoning DoT damage to targets. |
| Speed | Utility | Increases movement speed (Boots). |
| Life Leech | Sustain | Converts % of damage dealt into Health recovery. |
| Mana Leech | Sustain | Converts % of damage dealt into Mana recovery. |
| Dodge | Defensive | Chance to completely dodge incoming physical attacks (Shields). |
| The Mechanics |
The Mana Regen and Health Regen attributes scale at a rate of +0.2 points per second for each rolled point.
This regeneration bonus is cumulative (stacks across multiple equipped items) and acts as an extra boost alongside your natural food regeneration and promotion.
Note: You must have food active (regenerating) for your equipment regeneration bonuses to tick.
|
| Examples in Practice |
-
Mana Regen +0.2 (1 Roll Point):
Adds +0.2 mana per second (equivalent to +1 extra mana every 5 seconds or +12 mana per minute).
-
Mana Regen +0.4 (2 Roll Points):
Adds +0.4 mana per second (equivalent to +2 extra mana every 5 seconds or +24 mana per minute).
-
Mana Regen +1.0 (5 Roll Points / Combined Set):
Adds +1.0 mana every single second (equivalent to +60 extra mana per minute on top of your normal food!).
-
Health Regen (+0.2, +0.4, +1.0):
Follows the exact same formula, restoring additional Health (HP) continuously while hunting or training.
|
| Imbuement Slots |
Items upgraded through the Rarity Forge unlock permanent Imbuement Slots based on their rarity level:
- Common: 0 Slots
- Uncommon: 1 Imbuement Slot
- Rare: 2 Imbuement Slots
- Epic: 3 Imbuement Slots
- Legendary: 4 Imbuement Slots
|
| Active Duration |
Each applied imbuement lasts for 20 Hours of active hunting time (72,000 seconds).
The timer only depletes while the item is equipped and in active combat. When standing in protection zones, depots, or logging out, your remaining duration is 100% frozen.
|
| Item Tier |
Cost in Crystal Coins (CC) |
Equivalent Gold Value |
| Tier 1 |
1 Crystal Coin |
10,000 gp |
| Tier 2 |
2 Crystal Coins |
20,000 gp |
| Tier 3 |
5 Crystal Coins |
50,000 gp |
| Tier 4 |
10 Crystal Coins |
100,000 gp |
| Tier 5 |
20 Crystal Coins |
200,000 gp |
| Tier 6 |
40 Crystal Coins |
400,000 gp |
| Tier 7 |
75 Crystal Coins |
750,000 gp |
| Tier 8 |
120 Crystal Coins |
1,200,000 gp |
| Tier 9 |
200 Crystal Coins |
2,000,000 gp |
| Tier 10 |
350 Crystal Coins |
3,500,000 gp |