Rarity Forge System |
Upgrade your equipment with mystical power. |
Welcome to the Rarity Upgrade system. Here you can enhance your equipment by adding powerful random attributes based on the item's Tier and Rarity level.
| 1. How to Start | |
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| The Forge | The Forging System is located in the NPC Zone. You can travel there from any Temple in the game. |
| How to use? | You can use the stationary forge in the zone or buy a Portable Forge Tool from the NPCs to forge anywhere. Simply right-click the tool to start. |
| The Core Gameplay Loop |
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If you are new, follow these simple steps to power up:
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| 2. Item Compatibility & Benefits | |
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| Eligible Items | Most equipment is compatible if it has a Tier (1-4). This includes Swords, Axes, Clubs, Distance Weapons, Shields, Helmets, Armors, and Boots. |
| Ineligible Items | The forge cannot process Stackable items, Containers (backpacks), Fluid containers (vials), Runes, or Rarity Orbs themselves. |
| Why Forge? | Forged items are a game-changer. They grant stats you can't get anywhere else, like Mana/Health Regen, Attack Speed, and massive HP/MP boosts via Bonus Slots. |
| 3. Meet the Orbs | |
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| Uncommon Orb | The most common source of power. Used for basic Tier 1 equipment upgrades. |
| Rare Orb | A step up in power, required for Tier 2 items. |
| Epic Orb | Powerful and sought after. Required for Tier 3 equipment. |
| Legendary Orb | The ultimate power. Only for the strongest Tier 4 items and bosses. |
| 4. System Mechanics | |
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| Item Tiers | Items are classified into 4 Tiers (1-4) based on power. Tiers determine costs and reward orbs. |
| Rarity Levels |
Items receive random attribute slots based on rarity:
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| 4.1 Tier Fusion System | |
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| Tier Fusion allows you to upgrade an item's base potential (Tier). You must use two Common items of the same type and Tier. | |
| Fusion Path | Cost (Gold) |
| Tier 1 + Tier 1 ➔ Tier 2 | 5,000 gp |
| Tier 2 + Tier 2 ➔ Tier 3 | 25,000 gp |
| Tier 3 + Tier 3 ➔ Tier 4 | 100,000 gp |
| 5. Upgrade Costs (Gold) - Based on Item Tier | ||||
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| Target Rarity | Tier 1 | Tier 2 | Tier 3 | Tier 4 |
| Uncommon | 250 gp | 1,000 gp | 5,000 gp | 15,000 gp |
| Rare | 500 gp | 1,500 gp | 7,500 gp | 20,000 gp |
| Epic | 750 gp | 2,000 gp | 10,000 gp | 25,000 gp |
| Legendary | 1,000 gp | 2,500 gp | 12,500 gp | 30,000 gp |
| Success Rates & Mastery Requirements | ||||
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| Target | Min Mastery | Base Success | EXP (Win) | EXP (Loss) |
| Uncommon | Level 0 | 50% | 200 | 20 |
| Rare | Level 20 | 40% | 3,500 | 350 |
| Epic | Level 40 | 30% | 12,000 | 1,200 |
| Legendary | Level 60 | 30% | 30,000 | 3,000 |
| Bonus Success: Gain +0.5% success chance for every Mastery level above the minimum requirement. | ||||
| Break Chance (%) - Static Risk | |
|---|---|
| Upgrade Path | Break Chance |
| Commmon ➔ Uncommon | 1% |
| Uncommon ➔ Rare | 2% |
| Rare ➔ Epic | 3% |
| Epic ➔ Legendary | 4% |
| Hard Mode: Break chances are static and constant. Forge Mastery level no longer reduces this risk. | |
| 6. Special Items & Tools | |
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| Forge Protector | Prevents item destruction on failure. Consumed upon use. Must be in inventory during the forge process. |
| Clean Orb |
Thoroughly rerolls all random attributes while preserving rarity.
Cost: Tier 1 (1k), Tier 2 (20k), Tier 3 (50k), Tier 4 (100k). |
| Extraction System |
Sacrifice forged items to recover mystical Orbs using an Extractor.
Recovers: Uncommon (1), Rare (2), Epic (3), Legendary (4) orbs. |
| Extractor Types |
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| 7. Mastery & Progression Rewards | |
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| Success Bonus |
Every level above the Min Requirement gives you a +0.5% success bonus.
Example: Level 100 on an Uncommon upgrade = +50% success bonus! |
| Global Rankings | Competitive Mastery! Check the Global Ranking in the forge to see other masters. |
| Experience | You gain experience on every attempt, even failures (10% of win exp). |
8. Available Attributes |
The results of your forging. |
| Attribute Math & Scaling | |
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| Attribute Type | How it scales |
| Attack / Armor / Defense | Direct addition to base stats. (+1, +2, etc.) |
| Regeneration (HP/MP) | Adds 0.2 units of regeneration every tick per point. |
| Combat Chances (%) | Flat percentage addition to Crit, Parry, etc. |
| Resistance | Provides multi-elemental protection. |
Attack / Armor / Defense (+1 to +N)
Skill Bonus (Melee/Dist/Mag) (+1 to +N)
Health / Mana Regen (0.2s interval per point)
Max HP / MP (+Value)
Attack Speed (+%)
Critical Chance / Parry / Perseverance (+%)
Berserk / Crushing Blow / Fast Hand / Sharpshooter (+%)
Elemental: Bleeding / Electrifying / Burning / Poisoning (+%)
Speed (+Value)
Weight Reduction (-Value)
| Common Questions (FAQ) |
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| Pro Mastery Tips |
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© Oldera Rarity System - Professional Forging Guide