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Oldera 7.4
Mahrdis
Mahrdis
EXP x1.5
Loot x1.3
Spawn x1.3
Orc Leader
Orc Leader
EXP x1.3
Loot x1.4
Spawn x1.2
Terror Bird
Terror Bird
EXP x1.2
Loot x1.2
Spawn x1.4
Black Knight
Black Knight
EXP x1.1
Loot x1.2
Spawn x1.4

Server Features

Comprehensive overview of Oldera 7.4 mechanics and systems.

Server Rates
Experience Skills Magic Loot Respawn
Stages (5x to 1x) 1x 1x 1x Dynamic Scaling

Oldera is designed for an authentic classic 7.4 experience with long-term progression. Achievements and milestones feel truly rewarding and earned, maintaining a low-rate, balanced economy.


Experience Stages
Level Range Multiplier Description
Level 1 – 8 5x Fast early progression in Rookgaard and Mainland start.
Level 9 – 20 3x Smooth early hunting and vocation development.
Level 21 – 40 2x Balanced mid-level progression.
Level 41 – 60 1.5x Transitioning to high-level challenges.
Level 61+ 1x Classic 1x rate for true endgame competition.

Classic 7.4 Gameplay Mechanics
Classic Rune & Spell Formula (Magic Level & Level scaling) Yes
Sudden Death (SD) & Heavy Magic Missile (HMM) damage all players in stack Yes
UH Trap & Classic Field Traps Yes
Manual Rune Aiming (Target Runes / Crosshair) Yes
Classic 7.4 Monsters (No Wands / No Rods for true oldschool vocation balance) Yes
Monster Overspawn & Dynamic Density Yes
NPCs only sell blank runes (Runes are player-crafted) Yes
Shield items display Attack attribute Yes

Exclusive Custom Features
Rarity Forge & Equipment Upgrade System (Tiers 1-10, Orbs, 26 unique attributes) Yes
Mortal NPCs & Dynamic Wealth Bounty (Shopkeepers/Guards mortal, trade gold piñata, Server Save respawn) Yes
Season Skill Scrolls (10% skill retention scrolls for fresh seasonal progression) Yes
In-Client Guild Manager & War System (Create guilds, manage ranks, invite players, declare and live-track wars directly inside the game client) Yes
In-Client Autoloot & Container Sorting (Fast corpse looting with dedicated category backpacks) Yes
In-Game Bestiary & Monster Mastery Yes
Task System (Hunting missions and unique rewards) Yes
Global Player Market (Safe in-game marketplace) Yes
Smart Ammo & Spear Auto-Equip (Right-click ground ammo to equip directly) Yes
Bed Sleep HP / MP Regeneration Yes

PvP, Skulls & Frag Limits
Protection Zone Lock (PZ-Lock) Duration 60 Seconds
White Skull Duration 15 Minutes
Unjustified Kills for Red Skull 3 Daily / 15 Weekly / 30 Monthly
Unjustified Kills for Banishment 15 Daily / 30 Weekly / 50 Monthly
Red Skull Duration 20 Days
Frag Banishment Duration 3 Days

The skull system ensures active open-world PvP while penalizing excessive griefing. An unjustified kill is recorded for the player delivering the killing blow (and the highest damage dealer). Slaying innocent merchant NPCs also registers an unjustified kill.


Housing System
House Rent Period Monthly
House Price per Square Meter (SQM) 150 gold coins
Level Required to Purchase a House Level 20
House Auctions & Management Available on the Houses Page or in-game via !leavehouse / !sellhouse

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